UBVIA: The Last of Us: Storytelling Methods Across Mediums

This article is from UBVIA.com

Besides being vice-president of game developer studio Naughty Dog,  Neil Druckmann was also a writer and creative director on one of the greatest games of the decade, if not of all time, ‘The Last of Us’.

‘The Last of Us’, an action-adventure game, deals with Joel, a smuggler, having to help transport a young girl, Ellie, across a post-apocalyptic United States.

While the premise seems simple enough, the way the story unfolds, exploring themes such as parenthood, the greater good, morality, survival, and interpersonal relationships, is incredibly well-told and nuanced in a way a game almost shouldn’t have the right to be.

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